design-system

Orchestrate end-to-end GDD creation for a single game system.

Updated Apr 22, 2026
One-click install
npx skills add https://github.com/brand6/Claude-Code-Game-Studios-zh-auto --skill design-system-brand6
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: design-system
Source: https://github.com/brand6/Claude-Code-Game-Studios-zh-auto/tree/main/.claude/skills/design-system
Command: npx skills add https://github.com/brand6/Claude-Code-Game-Studios-zh-auto --skill design-system-brand6

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Design System orchestrates end-to-end GDD creation for a single game system, guiding teams through collecting context, cross-referencing dependencies, and incrementally writing a functional GDD file.

Core Features & Use Cases

  • Guided, multi-chapter GDD authoring for a single system, with context aggregation and cross-reference checks.
  • Incremental writing to design/gdd/[system-name].md as chapters are approved.
  • Expert routing and gated reviews to ensure consistency with existing GDDs and pillars.

Quick Start

Run /design-system <system-name> to begin the GDD creation workflow for that system.

Frequently Asked Questions about design-system

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a game design document for a single system incrementally?

A game design document workflow orchestrates end-to-end creation by collecting context, mapping dependencies, and guiding incremental writing to design/gdd/[system-name].md. It enforces gated reviews and expert input routing to ensure a complete, testable output.

How does a guided GDD workflow handle cross-referencing with existing design docs?

A guided GDD workflow handles cross-referencing by aggregating context from existing design docs and mapping dependencies. It uses expert routing and gated reviews to ensure consistency with established pillars before incrementally writing new chapters.

Can I enforce gated reviews and expert routing when writing a GDD?

Yes, you can enforce gated reviews and expert routing when writing a GDD by using a guided design system. It validates chapters stepwise and routes expert input to ensure consistency with existing design documentation and core pillars.

What is the best way to ensure a game system's design document is testable?

The best way to ensure a game system's design document is testable is using a stepwise validation process with gated reviews. This approach incrementally writes chapters to design/gdd/[system-name].md, enforcing consistency through expert input routing and dependency mapping.

Do I need existing design docs to start chapter-by-chapter GDD creation?

You do not need existing design docs to start chapter-by-chapter GDD creation, but having them allows the workflow to collect context, cross-reference dependencies, and enforce consistency with established pillars through gated reviews during incremental writing.