What problem does it solve? AI models make inconsistent, tasteless design choices — dense layouts, bouncy animations, gimmicky interactive widgets, and arbitrary accent colors. This Skill provides a single source of truth for one designer's interface taste so every visual, layout, motion, and interaction decision follows the same standard. ## Core Features & Use Cases - Taste tokens as law: Seven verbatim commitments covering minimalism, generous whitespace, larger type, cut-don't-shrink layout, accessibility-first, single restrained accent, and white/airy defaults. - Motion governance: A locked four-curve cubic-bezier system with 0% overshoot and fixed duration tiers, split into a presentation register (system-driven) and a gesture register (spring physics for direct manipulation). - Calibration cases and decision procedure: Real rejected design cases plus an ordered decision checklist and anti-pattern table for evaluating any proposed UI. - Use Case: Before building a landing page hero animation, load this Skill to confirm the motion stays small and content-shaped, uses the locked settle curve, and avoids any user-operated gimmick widget. ## Quick Start Load the design-taste skill before making any visual, layout, motion, or interaction decision and check the proposal against its taste tokens and decision procedure.