What problem does it solve? Developer-facing products often achieve real, loved adoption while revenue fails to follow, because the go-to-market motion was assumed rather than designed. This Skill turns a developer's first success into an organization's purchase by producing an executable GTM motion with handoff rules, expansion paths, and leading indicators. ## Core Features & Use Cases - Motion Selection: Evaluates four motions (bottom-up self-serve, developer-influenced sales, top-down with developer proof, ecosystem-mediated) against three friction gates and business constraints, committing to one primary motion. - Developer-to-Buyer Handoff: Writes a one-sentence account-level qualification rule with signals, thresholds, response windows, and an explicit do-not-contact line. - Expansion & Measurement: Designs land-and-expand vectors with triggers and owners, plus a small set of leading indicators benchmarked against developer-specific conversion and retention bands. - Use Case: A founder with 8,000 free signups and 11 paying customers uses this Skill to discover the real problem is account spread, not conversion, and walks away with a GTM memo the team can execute. ## Quick Start Ask the Skill to design the go-to-market motion for your developer product, describing your current signups, paying accounts, and sales capacity.