Dialogue Manager
CommunityOrchestrate game dialogues with reliable prompts.
Authorgabathanasiou
Version1.0.0
Installs0
System Documentation
What problem does it solve?
The DialogManager system centralizes text display, user prompts, and sequential dialogue flow in the game, replacing ad-hoc UI calls and ensuring consistent, predictable interactions.
Core Features & Use Cases
- Promise-based API: All DialogManager methods return a Promise that must be awaited to progress the flow.
- Queue and sequencing: Messages are queued to play one after another, avoiding overlap.
- UI control: Options allow locking the Battle UI or other screens during dialogue to prevent input.
- Flexible prompts: Supports show for standard messages and ask for user choices.
- Configurability: Supports targetId, arrowId, and parentId for integration with custom UI layouts.
Quick Start
Launch a dialogue sequence by calling DialogManager.show with the message, then await DialogManager.ask to present a choice and proceed based on the result.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: Dialogue Manager Download link: https://github.com/gabathanasiou/Pokemon-battle-modular/archive/main.zip#dialogue-manager Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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