diegetic-ui

Design diegetic UI interfaces embedded in the story world for games, films, and simulations.

1|1|Updated Mar 7, 2026
One-click install
npx skills add https://github.com/wk-j/krypton --skill diegetic-ui
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: diegetic-ui
Source: https://github.com/wk-j/krypton/tree/main/.claude/skills/diegetic-ui
Command: npx skills add https://github.com/wk-j/krypton --skill diegetic-ui

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Diegetic UI provides interfaces that exist as part of the environment rather than layered on top, enabling immersive, story-integrated interactions.

Core Features & Use Cases

  • Design and implement production-grade diegetic UIs for games, films, and immersive simulations.
  • Apply environmental color language, motion semantics, and spatial UI principles to create believable world-bound interfaces.
  • Use the provided patterns (HUD Overlay, Embedded Physical UI, and Holographic Projection) to support pilots, operators, or engineers in-world.

Quick Start

Create a diegetic UI canvas embedded in the story world following the design principles and patterns outlined in this skill.

Frequently Asked Questions about diegetic-ui

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
What is diegetic UI and when should I use it for immersive game interfaces?

Diegetic UI embeds interfaces directly into the story world rather than overlaying them, creating immersive, story-integrated interactions for games, films, and immersive simulations.

How do I design a diegetic HUD that feels grounded in the game world?

Apply environmental color language, motion semantics, and spatial UI principles using patterns like HUD Overlay, Embedded Physical UI, and Holographic Projection to build cohesive, world-accurate diegetic interfaces.

Can I build diegetic UI for films and immersive simulations, not just games?

Yes, you can design production-grade diegetic UI for games, films, and immersive simulations, creating interfaces that exist as part of the environment for pilots, operators, or engineers in-world.

What's the best way to create a holographic projection interface embedded in a 3D environment?

Use the provided Holographic Projection pattern alongside architectural guidelines and animation patterns to build production-grade, world-bound holographic interfaces that support in-world operators.