display

Render eye expressions and info text on the lamp's round LCD display.

10|2|Updated Mar 24, 2026
One-click install
npx skills add https://github.com/autonomous-ai/autonomous-lamp --skill display
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: display
Source: https://github.com/autonomous-ai/autonomous-lamp/tree/main/lamp/resources/openclaw-skills/display
Command: npx skills add https://github.com/autonomous-ai/autonomous-lamp --skill display

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

The Display skill provides manual control over the lamp's round LCD to show eye expressions or brief information text, enabling on-demand UI cues when the Emotion skill should not handle display animations.

Core Features & Use Cases

  • Manual eye control and info text display on the GC9A01 LCD.
  • Two display modes: animated eyes (default) and info text, with auto-sync from the Emotion skill when appropriate.
  • Use cases include showing time, weather, timers, and explicit eye expressions during conversations or demonstrations.

Quick Start

Control the lamp's round LCD display directly for manual eye control or info display as needed.

Frequently Asked Questions about display

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I display eye expressions on a round LCD screen?

You can display eye expressions on a round LCD screen by using this skill to render animated eyes on the lamp's GC9A01 hardware, which also supports automatic synchronization from the Emotion skill.

Can I show time and weather info text on my lamp display?

Yes, you can show time and weather info text on your lamp display by switching to the info text mode, which renders short information strings directly on the round LCD alongside the default animated eye expressions.

Does the Display skill require remote API calls to update hardware UI?

No, the Display skill does not require remote API calls to update hardware UI, as it issues on-device hardware commands directly to the LCD to satisfy runtime requirements and show status text or eye cues.

What happens if the round LCD display is unavailable during runtime?

If the round LCD display is unavailable during runtime, the Display skill gracefully skips the hardware command execution, preventing errors while attempting to render eye expressions or status text on the lamp.

When should I manually control eye expressions instead of using the Emotion skill?

You should manually control eye expressions instead of using the Emotion skill when you need explicit, on-demand UI cues during conversations or demonstrations, bypassing automatic emotion-driven display animations.