distributed-mesh

Coordinate cross-machine squads by generating mesh.json from git-based workflows.

Updated Mar 19, 2026
One-click install
npx skills add https://github.com/WayneWalterBerry/MMO --skill distributed-mesh-waynewalterberry
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: distributed-mesh
Source: https://github.com/WayneWalterBerry/MMO/tree/main/.copilot/skills/distributed-mesh
Command: npx skills add https://github.com/WayneWalterBerry/MMO --skill distributed-mesh-waynewalterberry

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This capability coordinates cross-machine squads by using Git as the transport mesh to share state and decisions, reducing drift and misalignment.

Core Features & Use Cases

  • Mesh-driven coordination: define squads, zones, and state topology with a single mesh.json.
  • Zone-aware synchronization: supports local, remote-trusted, and remote-opaque setups with ready-to-run scripts.
  • Operational workflow: initialize a Zone 2 state repo, copy bundled sync scripts, and log decisions for team awareness.

Quick Start

Configure the topology, generate mesh.json from your answers using the provided template, copy the bundled sync scripts to the project root, initialize the mesh state repo if needed, and commit a decision entry.

Frequently Asked Questions about distributed-mesh

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I coordinate distributed squads across multiple machines using Git?

You can coordinate distributed squads by treating Git as the transport mesh to share state and decisions. Generate a mesh.json topology file, copy bundled sync scripts, and initialize a Zone 2 state repo to ensure deterministic synchronization.

What is a Git-backed mesh for state synchronization?

A Git-backed mesh uses Git repositories as the transport layer to share state, topology, and decisions across cross-machine squads. This approach reduces drift and misalignment by providing deterministic, auditable synchronization.

How do I set up zone-aware synchronization for remote and local squads?

Set up zone-aware synchronization by defining squads, zones, and topology in a mesh.json file. The provided workflow supports local, remote-trusted, and remote-opaque setups using bundled sync scripts copied to your project root.

Can I use this workflow to coordinate squads across different organizations?

Yes, this workflow specifically applies when squads span multiple machines or organizations. It implements a structured workflow using Git as the transport mesh to achieve deterministic, auditable synchronization of topology and state.

When should I use a Git-based mesh instead of other distributed coordination tools?

Use a Git-based mesh when cross-machine squads require deterministic, auditable synchronization of topology and state. It reduces drift by using Git as the transport layer, which is ideal for teams already integrated into Git workflows.

How do I log decisions for distributed team coordination in a state repo?

Log decisions by committing a decision entry into the initialized Zone 2 state repository. This records governance and team awareness alongside the synchronized topology and state within the Git-backed mesh.