Distributed Scaling

Configure DDP and FSDP distributed training for BrainAI models across GPUs and nodes.

Updated Feb 28, 2026
One-click install
npx skills add https://github.com/sovr610/refffiy --skill distributed-scaling
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: Distributed Scaling
Source: https://github.com/sovr610/refffiy/tree/main/brain-ai-dev/skills/distributed-scaling
Command: npx skills add https://github.com/sovr610/refffiy --skill distributed-scaling

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires torch, and includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

Orchestrates scalable distributed training for BrainAI, enabling efficient multi-GPU/multi-node execution and memory-aware configurations.

Core Features & Use Cases

  • Supports DDP and FSDP wrapping, enabling training of models from 1B to 7B parameters across multiple GPUs.
  • Provides gradient accumulation, mixed-precision policy, and memory estimation to maximize throughput on constrained hardware.
  • Includes multi-node launch tooling, phase-based checkpointing, and per-node data loading strategies for reproducible scaling.

Quick Start

Select a preset (for example for_1b or for_7b) and run your training script with the DistributedLauncher to initialize the distributed environment.

Frequently Asked Questions about Distributed Scaling

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I scale distributed training across multiple GPUs and nodes?

Distributed training scaling uses DDP and FSDP wrapping, gradient accumulation, and multi-node launch tooling to optimize execution across multiple GPUs and nodes. Presets for 1B/3B/7B models simplify configuration.

What is the difference between DDP and FSDP for memory management?

DDP and FSDP wrapping strategies manage memory differently during distributed training. FSDP shards model parameters across GPUs to maximize throughput on constrained hardware, while DDP replicates them for simpler multi-GPU execution.

How do I set up multi-node launch tooling for mixed-precision training?

Multi-node launch tooling for mixed-precision training initializes the distributed environment via the DistributedLauncher. You select a preset like for_1b or for_7b and run your training script to apply mixed-precision policies.

Does this distributed training approach work with 7B parameter models on constrained hardware?

Distributed training works with 7B parameter models on constrained hardware by applying FSDP wrapping, mixed-precision policies, gradient accumulation, and memory estimation to maximize throughput and manage memory efficiently.

How does gradient accumulation and checkpointing handle phase-based training?

Gradient accumulation and phase-based checkpointing handle distributed training by saving model states at specific phases. This enables reproducible scaling and allows recovery without restarting the multi-node training workflow.

Do I need torch to implement learning-rate scaling and memory estimation?

You need torch to implement learning-rate scaling and memory estimation for distributed training. The workflow applies these torch-based optimizations alongside DDP/FSDP wrapping to maximize multi-GPU training throughput.