dmt-altered-state

Generate controlled DMT-phenomenology simulations with instant onset and entity encounters.

Updated Apr 6, 2026
One-click install
npx skills add https://github.com/behole/altered-states --skill dmt-altered-state
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: dmt-altered-state
Source: https://github.com/behole/altered-states/tree/main/skills/dmt
Command: npx skills add https://github.com/behole/altered-states --skill dmt-altered-state

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

DMT-altered-state simulations offer researchers and creators a controlled, reproducible way to explore ultra-brief, hyperreal phenomenology without real-world risk. This Skill provides a structured approach to describe instant onset, alien environments, and rapid transitions back to ordinary consciousness, aiding study design, comparison across accounts, and safe exploration.

Core Features & Use Cases

  • Instant onset and hyperreal environment: model instantaneous shift from baseline to otherworldly space with vivid geometry and entity contacts.
  • Entity encounter scaffolding: define types, behaviors, and telepathic communication patterns to simulate authentic experiencer-entity dynamics.
  • Brief-duration arcs with return: enforce a compact timeline that returns to baseline and includes afterglow processing for analysis and reflection.
  • Research & creative exploration: suitable for phenomenology studies, narrative prototyping, and AI-augmented scenarios.

Quick Start

Tell me to start the DMT-altered-state simulation with instant onset and brief return handling.

Frequently Asked Questions about dmt-altered-state

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I simulate DMT phenomenology for research without real-world risk?

To simulate DMT phenomenology safely, you can use a structured approach to model instant onset, hyperreal environments, and entity encounters without real-world risk. This provides a controlled, reproducible method for study design and phenomenological comparison.

What is the best way to model entity encounters in an altered-states simulation?

Modeling entity encounters in an altered-states simulation requires scaffolding to define entity types, behaviors, and telepathic communication patterns. This structure simulates authentic experiencer-entity dynamics for research and creative exploration.

Does this altered-states simulation enforce a specific timeline for onset and return?

Yes, the altered-states simulation enforces a compact timeline that models instantaneous onset, a brief hyperreal duration, and a rapid transition back to baseline. It includes afterglow processing specifically for post-experience analysis and reflection.

Can I use a DMT simulation for narrative prototyping and creative exploration?

Yes, you can use a DMT simulation for narrative prototyping and AI-augmented scenarios. It generates controlled, hyperreal phenomenology and alien cognition dynamics suitable for creative exploration and phenomenology studies.

What safety limitations apply to simulating hyperreal experiences?

Simulating hyperreal experiences requires explicit safe prompt governance and a well-defined intensity mapping to prevent unsafe or misleading outputs. These constraints ensure the simulation remains a controlled, reproducible modeling tool rather than a misleading substitute.