dojo-client

Official

Bridge Dojo world to game clients with bindings.

Authordojoengine
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Integrate Dojo with game clients across multiple engines and frontends by generating typed bindings and the necessary connection code, reducing integration time.

Core Features & Use Cases

  • Typed bindings generation for JavaScript/TypeScript SDK and major game engines (Unity, Unreal, Godot, Bevy)
  • Connection code scaffolding to connect frontends or engines to a live Dojo world
  • Use Case: Develop a frontend that displays world entities and interacts with the Dojo world in real time

Quick Start

Connect a game client to a Dojo world by generating typed bindings and platform bindings for JS/TS, Unity, Unreal, Godot, Bevy, and C/C++.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: dojo-client
Download link: https://github.com/dojoengine/book/archive/main.zip#dojo-client

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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