dojo-client
OfficialBridge Dojo world to game clients with bindings.
Authordojoengine
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Integrate Dojo with game clients across multiple engines and frontends by generating typed bindings and the necessary connection code, reducing integration time.
Core Features & Use Cases
- Typed bindings generation for JavaScript/TypeScript SDK and major game engines (Unity, Unreal, Godot, Bevy)
- Connection code scaffolding to connect frontends or engines to a live Dojo world
- Use Case: Develop a frontend that displays world entities and interacts with the Dojo world in real time
Quick Start
Connect a game client to a Dojo world by generating typed bindings and platform bindings for JS/TS, Unity, Unreal, Godot, Bevy, and C/C++.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: dojo-client Download link: https://github.com/dojoengine/book/archive/main.zip#dojo-client Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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