dojo-client

Generate typed bindings and connection code for Dojo world clients.

53|92|Updated Mar 28, 2023
One-click install
npx skills add https://github.com/dojoengine/book --skill dojo-client
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: dojo-client
Source: https://github.com/dojoengine/book/tree/main/skills/dojo-client
Command: npx skills add https://github.com/dojoengine/book --skill dojo-client

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Integrate Dojo with game clients across multiple engines and frontends by generating typed bindings and the necessary connection code, reducing integration time.

Core Features & Use Cases

  • Typed bindings generation for JavaScript/TypeScript SDK and major game engines (Unity, Unreal, Godot, Bevy)
  • Connection code scaffolding to connect frontends or engines to a live Dojo world
  • Use Case: Develop a frontend that displays world entities and interacts with the Dojo world in real time

Quick Start

Connect a game client to a Dojo world by generating typed bindings and platform bindings for JS/TS, Unity, Unreal, Godot, Bevy, and C/C++.

Frequently Asked Questions about dojo-client

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I connect a game client to a Dojo world?

To connect a game client to a Dojo world, you generate typed bindings and connection code using the Dojo SDK. This scaffolding process links your frontend or game engine to the live world, reducing integration time.

Can I integrate Dojo with Unity or Unreal Engine?

Yes, you can integrate Dojo with Unity or Unreal Engine. The dojo-client supports typed bindings generation for major game engines including Unity, Unreal, Godot, and Bevy, enabling frontend or game engine integrations across platforms.

Does Dojo support TypeScript SDK bindings for frontend development?

Yes, Dojo supports TypeScript SDK bindings for frontend development. You can generate typed bindings for JavaScript and TypeScript applications, allowing your frontend to display world entities and interact with the Dojo world in real time.

What is the best way to generate Dojo bindings for a Rust game engine?

The best way to generate Dojo bindings for a Rust game engine is to use platform-specific bindings generation tooling from the Dojo SDK. It supports Bevy and C/C++, allowing you to create typed bindings and necessary connection code.

Do I need the Dojo SDK to generate connection code for my client application?

Yes, the Dojo SDK is required to generate connection code for your client application. The skill requires platform-specific bindings generation tooling and the Dojo SDK to execute the integration steps outlined in the Quick Start.