dojo-init
OfficialBootstrap Dojo projects with ready structure.
Software Engineering#initialization#development-workflow#dojo-starter#project-scaffold#sozo#dojo-init#starter-template
Authordojoengine
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill automates the initialization of new Dojo projects by generating a complete starter scaffold with the correct directory layout, configuration files, and development templates.
Core Features & Use Cases
- Creates a complete project scaffold including Scarb.toml, dojo_dev.toml, and a source tree with sample models, systems, and tests.
- Provides starter templates for models, systems, and tests to accelerate getting a new game or application up and running.
- Supports interactive and quick-start workflows via the sozo init command and template-based initialization.
Quick Start
Use the sozo init my-game command to bootstrap a new Dojo project from the dojo-starter template.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: dojo-init Download link: https://github.com/dojoengine/book/archive/main.zip#dojo-init Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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