dojo-init

Official

Bootstrap Dojo projects with ready structure.

Authordojoengine
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This skill automates the initialization of new Dojo projects by generating a complete starter scaffold with the correct directory layout, configuration files, and development templates.

Core Features & Use Cases

  • Creates a complete project scaffold including Scarb.toml, dojo_dev.toml, and a source tree with sample models, systems, and tests.
  • Provides starter templates for models, systems, and tests to accelerate getting a new game or application up and running.
  • Supports interactive and quick-start workflows via the sozo init command and template-based initialization.

Quick Start

Use the sozo init my-game command to bootstrap a new Dojo project from the dojo-starter template.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: dojo-init
Download link: https://github.com/dojoengine/book/archive/main.zip#dojo-init

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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