dota2-localization

Generate Dota 2 localization entries for addon.csv from Chinese texts.

212|121|Updated Sep 16, 2020
One-click install
npx skills add https://github.com/XavierCHN/x-template --skill dota2-localization
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: dota2-localization
Source: https://github.com/XavierCHN/x-template/tree/main/.agents/skills/dota2-localization
Command: npx skills add https://github.com/XavierCHN/x-template --skill dota2-localization

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This tool helps developers generate Dota 2 localization text for addon.csv from Chinese inputs, ensuring consistent translations and properly sized UI tooltips across languages.

Core Features & Use Cases

  • Automates token generation for abilities, units, items, and modifiers
  • Enforces token naming rules and maintains consistency with kv_generated.csv and addon.csv workflows
  • Documents localization standards in references to guide maintainers and translators
  • Supports a repeatable workflow to produce ready-to-use localization data

Quick Start

Provide Chinese localization text for abilities or units and run the localization workflow to output addon.csv.

Frequently Asked Questions about dota2-localization

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate Dota 2 localization entries for addon.csv from Chinese text?

To generate Dota 2 localization entries for addon.csv, provide your Chinese text for abilities, units, items, or modifiers to trigger the workflow, which outputs properly formatted and translated CSV data.

What is the token naming rule for Dota 2 addon.csv localization?

The token naming rule for Dota 2 addon.csv localization ensures that generated tokens for abilities, units, items, and modifiers maintain structural consistency and correctly map to your Chinese text inputs.

How do I keep Dota 2 UI tooltips properly sized when translating from Chinese to English?

To keep Dota 2 UI tooltips properly sized during translation, the localization workflow balances English translations specifically to fit UI constraints across abilities, units, and modifiers.

How does addon.csv localization maintain consistency with kv_generated.csv in Dota 2?

Addon.csv localization maintains consistency with kv_generated.csv by referencing it during the token generation workflow, ensuring generated localization data aligns with existing custom game definitions.

Can I automate Dota 2 custom game translation for multiple entity types?

Yes, you can automate Dota 2 custom game translation for multiple entity types, applying standardized token generation to abilities, units, items, and modifiers from Chinese inputs simultaneously.

What are the limitations of generating addon.csv entries from Chinese text?

Limitations of generating addon.csv entries include relying on predefined token naming rules and requiring input text to explicitly cover abilities, units, items, or modifiers to ensure valid translations.