dotnet_performance_games

Community

Make game code faster and allocation-free

AuthorXyrces
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill helps you eliminate frame-time spikes, GC churn, and cache-unfriendly code in performance-critical .NET game systems.

Core Features & Use Cases

  • Zero-allocation patterns for ECS updates, physics loops, and other hot paths.
  • Memory layout guidance for structs, components, pooling, and collection sizing.
  • Profiling workflows for BenchmarkDotNet and dotnet-trace, plus practical ref and Span usage.
  • Use it when reviewing movement, combat, pathfinding, or simulation code that must stay deterministic and fast.

Quick Start

Use this skill to review a game system for allocation hotspots and rewrite it with zero-allocation patterns, cache-friendly data layouts, and profiling-driven improvements.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: dotnet_performance_games
Download link: https://github.com/Xyrces/godot-ecs-gamedev-playbook/archive/main.zip#dotnet-performance-games

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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