dotnet_performance_games
CommunityMake game code faster and allocation-free
AuthorXyrces
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps you eliminate frame-time spikes, GC churn, and cache-unfriendly code in performance-critical .NET game systems.
Core Features & Use Cases
- Zero-allocation patterns for ECS updates, physics loops, and other hot paths.
- Memory layout guidance for structs, components, pooling, and collection sizing.
- Profiling workflows for BenchmarkDotNet and dotnet-trace, plus practical ref and Span usage.
- Use it when reviewing movement, combat, pathfinding, or simulation code that must stay deterministic and fast.
Quick Start
Use this skill to review a game system for allocation hotspots and rewrite it with zero-allocation patterns, cache-friendly data layouts, and profiling-driven improvements.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: dotnet_performance_games Download link: https://github.com/Xyrces/godot-ecs-gamedev-playbook/archive/main.zip#dotnet-performance-games Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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