dots-inventory-grid

Manage DOTS RPG grid inventory with passive effects and set bonuses.

Updated Apr 8, 2026
One-click install
npx skills add https://github.com/tranvietanh0/StackTheRing --skill dots-inventory-grid
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: dots-inventory-grid
Source: https://github.com/tranvietanh0/StackTheRing/tree/main/.claude/skills/dots-inventory-grid
Command: npx skills add https://github.com/tranvietanh0/StackTheRing --skill dots-inventory-grid

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires Unity, DOTS, and includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill streamlines the process of managing a DOTS RPG grid inventory with passive effects and set bonuses, simplifying the implementation of item management systems.

Core Features & Use Cases

  • DOTS RPG Inventory Management: Offers a robust system for managing item inventory within a DOTS (Data-Oriented Technology Stack) RPG environment.
  • Passive Effects: Allows for adding passive effects to items, enhancing their capabilities.
  • Set Bonuses: Enables the implementation of set bonuses for items, providing additional benefits when certain items are equipped together.
  • Use Case: For a RPG game using DOTS, this Skill could be used to create an inventory system where players can collect various items, apply passive effects to enhance their abilities, and receive set bonuses for collecting certain sets of items.

Quick Start

Add the 'dots-inventory-grid' skill to your project and start utilizing the grid inventory and passive effects system.

Frequently Asked Questions about dots-inventory-grid

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I manage a DOTS RPG grid inventory with passive effects and set bonuses?

To manage a DOTS RPG grid inventory with passive effects and set bonuses, you can use this Skill to implement item placement, apply passive capabilities, and trigger benefits for equipped item sets.

How does the set bonus system work in a Unity DOTS inventory?

The set bonus system in a Unity DOTS inventory provides additional benefits when certain items are equipped together. It evaluates equipped grid items to apply specific passive effects based on item set completion.

Can I use this inventory system in a Unity project without the DOTS framework?

No, you cannot use this inventory system without the DOTS framework. It requires Unity and the Data-Oriented Technology Stack framework to function, as its systems are specifically designed for DOTS RPG environments.

What is the best way to add passive effects to items in a DOTS environment?

The best way to add passive effects to items in a DOTS environment is using a dedicated inventory management system. This Skill allows you to attach passive capabilities to grid-based items to enhance their abilities.

How do I set up a DOTS RPG inventory system for grid-based item placement?

To set up a DOTS RPG inventory system for grid-based item placement, add the Skill to your Unity project. It provides the necessary systems to manage item collection, grid placement, and passive effects.

Are there limitations when implementing set bonuses in a DOTS RPG inventory?

Limitations when implementing set bonuses in a DOTS RPG inventory include strict dependencies on Unity and the DOTS framework. The system is specialized for grid-based item management and may not suit non-DOTS architectures.