drive-motivation

Design motivation systems using the AMP framework for products and teams.

Updated Jul 31, 2026
One-click install
npx skills add https://github.com/fsolla/teqo --skill drive-motivation-fsolla
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: drive-motivation
Source: https://github.com/fsolla/teqo/tree/main/.agents/skills/drive-motivation
Command: npx skills add https://github.com/fsolla/teqo --skill drive-motivation-fsolla

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill addresses the failure of traditional carrot-and-stick reward systems by providing a framework to design products and team structures that leverage intrinsic motivation.

Core Features & Use Cases

  • AMP Framework: Apply Autonomy, Mastery, and Purpose to product design and team management.
  • Motivation Diagnostic: Audit existing gamification or incentive systems to identify why they are failing.
  • Use Case: If your team is disengaged or your product's gamification feels like a chore, use this Skill to identify which of the seven deadly flaws of extrinsic rewards is causing the issue and how to pivot to intrinsic drivers.

Quick Start

Use the drive-motivation skill to audit my current team incentive structure and suggest improvements based on the AMP framework.

Frequently Asked Questions about drive-motivation

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
When should I not use extrinsic rewards for long-term engagement?

You should avoid extrinsic rewards for long-term engagement when they trigger the seven deadly flaws of traditional carrot-and-stick systems. Replace them with intrinsic motivation drivers to foster self-sustaining engagement.

How do I audit existing gamification systems to identify why they are failing?

You can run a motivation diagnostic to audit existing gamification systems and identify which of the seven deadly flaws of extrinsic rewards is causing failure. This diagnostic evaluates current structures against the AMP framework to pinpoint controlling behaviors.

What is the AMP framework for designing team motivation systems?

The AMP framework is a motivation design model that applies Autonomy, Mastery, and Purpose to product and team management. It replaces controlling behaviors with growth-oriented, self-sustaining motivation loops for long-term engagement.

When should I replace extrinsic rewards with intrinsic motivation drivers?

You should replace extrinsic rewards with intrinsic motivation drivers when your team is disengaged or your gamification feels like a chore. This pivot addresses the seven deadly flaws of carrot-and-stick systems by building self-sustaining motivation loops.

Can I use this approach to fix gamification that feels like a chore for users?

Yes, you can use the AMP framework to diagnose why your product's gamification feels like a chore and provide actionable design patterns. It shifts the focus from failing extrinsic rewards to intrinsic motivation drivers for long-term engagement.

What are the limitations of traditional carrot-and-stick reward systems in team management?

Traditional carrot-and-stick reward systems are limited by the seven deadly flaws of extrinsic rewards, which cause disengagement and make gamification feel like a chore. They fail to create self-sustaining motivation loops without intrinsic drivers.