drive-motivation

Design motivation systems using Autonomy, Mastery, and Purpose for products and teams.

Updated Jul 8, 2026
One-click install
npx skills add https://github.com/HafidJoss/Lummy --skill drive-motivation-hafidjoss
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: drive-motivation
Source: https://github.com/HafidJoss/Lummy/tree/main/agent/skills/drive-motivation
Command: npx skills add https://github.com/HafidJoss/Lummy --skill drive-motivation-hafidjoss

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve? Carrot-and-stick rewards fail for creative and cognitive work, leaving products with broken gamification and teams disengaged. This Skill applies Daniel Pink's Drive framework (Autonomy, Mastery, Purpose) to diagnose why a motivation system underperforms and redesign it around intrinsic motivation. ## Core Features & Use Cases - AMP Diagnostic Scoring: Score any motivation system 0-10 using a six-question diagnostic covering autonomy, mastery, purpose, and if-then reward crowding-out, with specific fixes to reach 10/10. - Gamification Redesign: Transform extrinsic mechanics (points, leaderboards, streaks) into intrinsic designs with adaptive difficulty, visible progress, and purpose connection. - Team & Compensation Design: Convert if-then bonuses into now-that recognition, apply the Four T's of autonomy, and build mastery cultures with stretch goals and feedback loops. - Use Case: A product manager notices daily login rewards stopped driving retention. Use this Skill to audit the reward system against the seven deadly flaws of extrinsic rewards, then redesign onboarding and progression around autonomy, mastery, and purpose. ## Quick Start Audit my product's gamification system using the Drive motivation framework and tell me the score with specific fixes.

Frequently Asked Questions about drive-motivation

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I fix gamification that isn't working in my product?

Audit the system against the six-question AMP diagnostic: choice, visible progress, adaptive challenge, immediate feedback, purpose, and if-then rewards. Replace extrinsic mechanics like points-for-everything with skill-based progression, opt-in challenges, and impact visibility.

Why do extrinsic rewards reduce motivation and performance?

Expected contingent rewards trigger the overjustification effect, reframing enjoyable tasks as work. Research shows they extinguish intrinsic motivation, narrow focus, crush creativity, encourage cheating, and foster short-term thinking for any task requiring cognitive effort.

When do extrinsic rewards actually work?

Rewards work only for algorithmic tasks with clear steps and no intrinsic interest, such as data entry or assembly. For creative or heuristic work, use now-that rewards (unexpected recognition after the fact) instead of if-then contingencies.

How do I motivate a disengaged team without bonuses?

Pay enough to take money off the table, then apply AMP: hand over control of task, time, technique, and team; provide stretch goals with continuous feedback; and connect work to mission. Replace if-then bonuses with unexpected now-that recognition.

What is the difference between if-then and now-that rewards?

If-then rewards are announced before the task and contingent on results, which undermines intrinsic motivation. Now-that rewards are unexpected recognition given after completion, preserving intrinsic drive while still acknowledging strong work.