What problem does it solve? Carrot-and-stick rewards fail for creative and cognitive work, leaving products with broken gamification and teams disengaged. This Skill applies Daniel Pink's Drive framework (Autonomy, Mastery, Purpose) to diagnose why a motivation system underperforms and redesign it around intrinsic motivation. ## Core Features & Use Cases - AMP Diagnostic Scoring: Score any motivation system 0-10 using a six-question diagnostic covering autonomy, mastery, purpose, and if-then reward crowding-out, with specific fixes to reach 10/10. - Gamification Redesign: Transform extrinsic mechanics (points, leaderboards, streaks) into intrinsic designs with adaptive difficulty, visible progress, and purpose connection. - Team & Compensation Design: Convert if-then bonuses into now-that recognition, apply the Four T's of autonomy, and build mastery cultures with stretch goals and feedback loops. - Use Case: A product manager notices daily login rewards stopped driving retention. Use this Skill to audit the reward system against the seven deadly flaws of extrinsic rewards, then redesign onboarding and progression around autonomy, mastery, and purpose. ## Quick Start Audit my product's gamification system using the Drive motivation framework and tell me the score with specific fixes.