dungeon-architect

Integrate Dungeon Architect into Forever Engine for deterministic runtime dungeon layouts.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/onehungsolow303-png/forever-shared --skill dungeon-architect
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: dungeon-architect
Source: https://github.com/onehungsolow303-png/forever-shared/tree/main/skills/dungeon-architect
Command: npx skills add https://github.com/onehungsolow303-png/forever-shared --skill dungeon-architect

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill enables Unity developers to wire Dungeon Architect into the Forever Engine pipeline, enabling deterministic dungeon generation, theming, terrain integration with Gaia, and editor tooling for rapid level creation.

Core Features & Use Cases

  • Deterministic layout generation with multiple builders (Grid, SGF, Grid Flow, Floor Planner, Isaac, Mario, Maze, BSP, Simple City, Circular City, Infinity Caves)
  • Theme-driven decoration using theme graphs and markers, with Gaia terrain integration via Landscape Transformer
  • Runtime and editor tooling support, plus integration guidance for Forever Engine workflows and cave/terrain integration

Quick Start

Load a Dungeon Architect prefab and call Build() to generate a runtime dungeon with your chosen builder and theme.

Frequently Asked Questions about dungeon-architect

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate procedural dungeons at runtime in Unity?

To generate procedural dungeons at runtime in Unity, load a Dungeon Architect prefab and call Build() with your chosen builder and theme to construct and decorate the layout. This requires a Unity project with Forever Engine and Dungeon Architect assets installed.

Does Dungeon Architect work with Forever Engine for procedural generation?

Yes, Dungeon Architect integrates with Forever Engine to enable deterministic dungeon generation. It supports multiple builders like Grid, BSP, Maze, and City layouts, using a theme and marker pipeline to build and decorate dungeons within the Forever Engine workflow.

What dungeon builders are available for procedural layout generation in Forever Engine?

Forever Engine integration supports Grid, SGF, Grid Flow, Floor Planner, Isaac, Mario, Maze, BSP, Simple City, Circular City, and Infinity Caves builders. These allow deterministic procedural layout generation for various dungeon and environment types.

Can I integrate Gaia terrain with procedural dungeon generation in Unity?

Yes, you can integrate Gaia terrain with procedural dungeon generation using the Landscape Transformer. This allows theme-driven decoration and terrain integration alongside the dungeon builders within the Forever Engine pipeline.

How do I apply themes and markers to decorate dungeons at runtime?

You decorate dungeons at runtime using the theme and marker pipeline. By loading the installed source map and applying theme graphs, the system exposes the public API needed to theme and decorate dungeons dynamically during the build process.

Do I need specific Unity assets to use Dungeon Architect with Forever Engine?

Yes, you need a Unity project with both Forever Engine and Dungeon Architect assets installed. The integration loads the installed source map to expose the public API and uses the theme and marker pipeline to build and decorate dungeons.