dungeon-architect
CommunityDesign procedural dungeons for Forever Engine.
Software Engineering#unity#procedural-generation#dungeon-architect#forever-engine#theme-engine#dungeon-builder#runtime-build
Authoronehungsolow303-png
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill enables Unity developers to wire Dungeon Architect into the Forever Engine pipeline, enabling deterministic dungeon generation, theming, terrain integration with Gaia, and editor tooling for rapid level creation.
Core Features & Use Cases
- Deterministic layout generation with multiple builders (Grid, SGF, Grid Flow, Floor Planner, Isaac, Mario, Maze, BSP, Simple City, Circular City, Infinity Caves)
- Theme-driven decoration using theme graphs and markers, with Gaia terrain integration via Landscape Transformer
- Runtime and editor tooling support, plus integration guidance for Forever Engine workflows and cave/terrain integration
Quick Start
Load a Dungeon Architect prefab and call Build() to generate a runtime dungeon with your chosen builder and theme.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: dungeon-architect Download link: https://github.com/onehungsolow303-png/forever-shared/archive/main.zip#dungeon-architect Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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