dungeon-generator

Generate procedural dungeon room layouts, corridors, and boss rooms.

1|Updated Jun 6, 2026
One-click install
npx skills add https://github.com/diadia0000/ForWanna --skill dungeon-generator
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: dungeon-generator
Source: https://github.com/diadia0000/ForWanna/tree/main/.claude/skills/dungeon/DungeonGenerator
Command: npx skills add https://github.com/diadia0000/ForWanna --skill dungeon-generator

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This Skill simplifies the creation of procedural dungeon layouts in your game, reducing the manual design and balancing effort required.

Core Features & Use Cases

  • Procedural Generation: Generates room layouts, corridors, spawn points, and boss rooms automatically based on given parameters.
  • Reusability: Allows you to reuse the same code across different games with various tile sizes and map scales.
  • Use Case: Ideal for any game requiring dynamic dungeons with varied difficulty levels, such as role-playing games and sandbox explorers.

Quick Start

Use the dungeon-generator skill to create a dungeon at world position (x=1, y=2) with the specified seed number.

Frequently Asked Questions about dungeon-generator

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
What is procedural dungeon generation and how does it handle room layouts?

Procedural dungeon generation automatically creates randomized room layouts, corridors, and boss rooms, reducing manual design effort and allowing dynamic map creation with varied difficulty levels for RPGs and sandbox explorers.

Do I need to know my map's tile size and origin point to generate dungeon layouts?

Yes, you need knowledge of your map's tile size and origin point. Providing this information ensures the generated procedural dungeon layouts remain consistent with your specific game map scale.

Can I reuse the same procedural dungeon generation code across different games?

Yes, the procedural dungeon generation code is reusable across different games. It supports various tile sizes and map scales, allowing you to dynamically generate dungeons for multiple projects.

How do I create a randomized dungeon map using a specific seed number?

To create a randomized dungeon map, invoke the Skill at a specific world position, such as coordinates x and y, along with your chosen seed number to automatically generate the layout.

What are the limitations of procedural dungeon generation for dynamic maps?

The main limitation of procedural dungeon generation is that it requires accurate map tile size and origin point data to produce consistent layouts; without correct inputs, the generated map geometry may misalign.