ecb-system-timing
CommunityChoose the right ECB playback boundary.
Software Engineering#entity-command-buffer#unity-dots#structural-changes#ecs-systems#playback-timing#requires-for-update
AuthordyCuong03
Version1.0.0
Installs0
System Documentation
What problem does it solve?
It prevents incorrect Entity Command Buffer (ECB) playback timing when using Unity DOTS structural changes, avoiding cases where entities appear too early or too late relative to the SimulationSystemGroup.
Core Features & Use Cases
- Select BeginSimulation vs EndSimulation: Guarantees structural changes become visible at the intended point in the frame (current frame simulation vs next frame).
- Guard with RequireForUpdate: Ensures the required ECBSystem singleton exists to avoid runtime exceptions in custom worlds or test environments.
- Safe ECB lifecycle guidance: Prevents caching the ECB across frames and documents how to create the command buffer during OnUpdate.
Quick Start
Add state.RequireForUpdate<BeginSimulationEntityCommandBufferSystem.Singleton>() in OnCreate and create your ECB in OnUpdate from that singleton before issuing structural commands.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
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Please help me install this Skill: Name: ecb-system-timing Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#ecb-system-timing Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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