economy-balancer

Model resource flows to reveal steady-state conditions in game economies.

Updated Jan 7, 2026
One-click install
npx skills add https://github.com/hellochar/godot-sketches --skill economy-balancer
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: economy-balancer
Source: https://github.com/hellochar/godot-sketches/tree/main/.claude/skills/economy-balancer
Command: npx skills add https://github.com/hellochar/godot-sketches --skill economy-balancer

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Balances game economies by modeling resource flows through faucets (sources), pools, transforms, gates, and sinks to reveal steady-state conditions and potential imbalances.

Core Features & Use Cases

  • Economy definition: Define resources, sources, pools, transforms, gates, and sinks to simulate faucet-drain flows and inventory dynamics.
  • Steady-state analysis: Identify inflation vs. starvation by comparing inflows and outflows, and test adjustments.
  • Real-world application: Design and tune crafting, progression, and currency systems with actionable recommendations.

Quick Start

Define your economy's sources, pools, transforms, gates, and sinks in SKILL.md and run the balance analysis to verify net flow.

Frequently Asked Questions about economy-balancer

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I balance a game economy using faucet-drain models?

You balance a game economy by defining resource sources, pools, transforms, gates, and sinks. Modeling these faucet-drain dynamics computes inflows and outflows to reveal steady-state conditions and diagnose inflation or starvation.

What is steady-state analysis in game economy modeling?

Steady-state analysis in game economy modeling identifies inflation versus starvation by comparing resource inflows and outflows. It computes the net flow across faucets and sinks to reveal whether your crafting or progression loops stabilize.

How do I diagnose bottlenecks in a game's crafting or currency loop?

You diagnose bottlenecks in crafting or currency loops by mapping resource flows through transforms and gates. Comparing the computed inflows and outflows pinpoints exactly where resource accumulation or depletion disrupts the economy.

How do I design a new in-game progression system and tune resource flow?

To design and tune a progression system, you define resource sources, pools, transforms, gates, and sinks. Simulating these faucet-drain flows tests adjustments to currency loops and produces concrete balancing recommendations.

Can adjusting existing game economy systems reveal resource imbalances?

Adjusting existing game economy systems reveals resource imbalances by remapping their sources, pools, transforms, gates, and sinks. Recomputing the faucet-drain dynamics exposes hidden inflation or starvation conditions within the current design.

What do I need to define to run a game economy balance analysis?

To run a game economy balance analysis, you need to define your economy's resources, sources, pools, transforms, gates, and sinks. This structural definition allows the simulation to compute net flow and verify steady-state conditions.