editor-application-set-state

Control Unity Editor playmode by setting isPlaying and isPaused via HTTP API.

Updated Feb 4, 2024
One-click install
npx skills add https://github.com/sprillion/gem_td --skill editor-application-set-state-sprillion
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: editor-application-set-state
Source: https://github.com/sprillion/gem_td/tree/main/SKILLS/editor-application-set-state
Command: npx skills add https://github.com/sprillion/gem_td --skill editor-application-set-state-sprillion

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Control the Unity Editor playmode state. You can start, stop, or pause the 'playmode'. Use 'editor-application-get-state' tool to get the current state first.

Core Features & Use Cases

  • Start or stop the Unity Editor playmode to automate tests and demos.
  • Pause and resume playmode for debugging or performance testing.
  • Retrieve current editor state using the editor-application-get-state tool to validate outcomes.

Quick Start

Call editor-application-set-state with isPlaying and isPaused to configure the Editor's playmode state.

Frequently Asked Questions about editor-application-set-state

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I control Unity Editor playmode state programmatically?

You can control the Unity Editor playmode state programmatically by sending an HTTP API request to set the isPlaying and isPaused values. This enables you to start, stop, or pause playmode during development pipelines and testing workflows.

Can I pause and resume Unity playmode for debugging?

Yes, you can pause and resume Unity playmode for debugging or performance testing by setting the isPaused parameter via the API request. This allows automated pausing without manual editor interaction.

How do I check the current Unity Editor playmode state?

To check the current Unity Editor playmode state, use the editor-application-get-state tool. It queries the editor and returns status metrics like IsPlaying and IsPaused to validate outcomes before applying new state configurations.

Does this API work with automation and testing workflows in Unity?

Yes, this API works with automation and testing workflows in Unity by programmatically starting or stopping playmode. It integrates directly into development pipelines to execute automated tests and demos.

What is the best way to automate starting and stopping Unity playmode?

The best way to automate starting and stopping Unity playmode is using a direct HTTP API call to set the isPlaying parameter. This approach seamlessly integrates into automated testing and demo workflows.