eggy-editor-cli-eui

Manage EUI node creation, modification, and querying via EditorAPI.

Updated May 31, 2026
One-click install
npx skills add https://github.com/SeeleVollerei1112/brainrot-clicker --skill eggy-editor-cli-eui
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: eggy-editor-cli-eui
Source: https://github.com/SeeleVollerei1112/brainrot-clicker/tree/main/.codemaker/skills/eggy-editor-cli/references/features/eggy-editor-cli-eui
Command: npx skills add https://github.com/SeeleVollerei1112/brainrot-clicker --skill eggy-editor-cli-eui

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires EditorAPI, and includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill allows users to efficiently edit EUI nodes within the game editor, enhancing UI development and management.

Core Features & Use Cases

  • EUI Node Creation and Modification: Create, modify, and manage UI nodes directly within the editor.
  • Node Query: Query node properties, hierarchy, and relationships.
  • Editor Mode Switching: Switch between UI and 3D layer editing modes.
  • Screenshot Verification: Take screenshots for visual validation and adjustment of UI elements.

Quick Start

Use the editor-cli.exe to set the position of a UI node with ID 'node_id' to (100.0, 200.0) in the EUI editor.

Frequently Asked Questions about eggy-editor-cli-eui

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I edit EUI nodes in a game editor programmatically?

You can edit EUI nodes by managing their creation, modification, and querying directly within the game editor using the EditorAPI. This allows efficient UI node manipulation without manual editor interaction.

Can I use EditorAPI to switch between UI and 3D layer editing modes?

Yes, EditorAPI supports switching between UI and 3D layer editing modes. This allows you to transition seamlessly between EUI node manipulation and 3D scene editing within your game development workflow.

How do I verify visual adjustments after modifying EUI node properties?

You can verify visual adjustments by taking screenshots directly within the editor. This provides visual validation of your EUI node modifications and ensures the UI elements are positioned correctly.

Does this EUI editing approach support frame-synchronized editors with specific coordinate handling?

Yes, the EUI node editing approach supports both SE and frame-synchronized editors. It includes specific coordinate handling to ensure accurate node positioning across different editor environments.

Do I need EditorAPI integration to manage UI node creation and modification?

Yes, EditorAPI integration is a required dependency for managing UI node creation and modification. It provides the underlying interface needed to interact with and manipulate EUI nodes within the game editor.

What is the best way to query EUI node hierarchy and relationships in the game editor?

The best way to query EUI node hierarchy and relationships is by using the EditorAPI to retrieve node properties directly. This enables efficient querying of the UI structure to understand parent-child relationships.