What problem does it solve? Interfaces often feel sluggish or unpolished because of subtle animation mistakes: wrong easing curves, excessive durations, scale-from-zero entrances, and non-interruptible keyframes. This Skill encodes Emil Kowalski's design engineering philosophy to help you diagnose and fix these invisible details in UI code. ## Core Features & Use Cases - Animation Decision Framework: Decide whether an element should animate at all, which easing curve to use, and how fast it should run based on usage frequency and purpose. - Structured UI Code Review: Get Before/After/Why markdown tables identifying issues like transition: all, ease-in on UI elements, missing :active states, and incorrect transform-origin on popovers. - Component & Gesture Guidance: Apply concrete patterns for buttons, tooltips, drawers, drag dismissal with velocity, springs, clip-path reveals, stagger animations, and reduced-motion accessibility. - Use Case: Paste a React dropdown component and receive a table of fixes, such as replacing ease-in with a custom cubic-bezier(0.23, 1, 0.32, 1) ease-out and shortening the duration from 400ms to 180ms. ## Quick Start Ask the skill to review your UI component's animation code and suggest improvements based on design engineering principles.