What problem does it solve?
It prevents UI polish and animation decisions from becoming inconsistent or purely aesthetic by grounding them in Emil Kowalski’s design engineering philosophy.
Core Features & Use Cases
- Taste-led component engineering: Guides interface decisions toward cohesive, high-taste outcomes using trained principles rather than arbitrary preference.
- Animation decision framework: Helps you choose whether to animate, pick easing/durations intentionally, and ensure animations feel responsive and purposeful.
- Production-quality UI review rules: Enforces a disciplined review format and specific implementation guidelines (e.g., transitions over keyframes, origin-aware popovers, and accessibility-aware motion).
- Use case: When redesigning an existing product UI, use the skill to systematically improve interaction feel—especially motion, micro-interactions, and component behavior—without breaking consistency.
Quick Start
Invoke the skill with /emil-design-eng and then ask it to review your UI code for animation, interaction responsiveness, and polish using its required Before/After table format.