encounter

Automate Old-School Essentials encounter resolution with surprise, distance, reaction, and flee/evasion.

Updated Mar 22, 2026
One-click install
npx skills add https://github.com/mmacy/osr-plugins --skill encounter
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: encounter
Source: https://github.com/mmacy/osr-plugins/tree/main/plugins/bx-referee/skills/encounter
Command: npx skills add https://github.com/mmacy/osr-plugins --skill encounter

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

Streamlines the process of resolving encounters in the Old-School Essentials (OSE) ruleset, saving GM time and providing an organized structure for managing encounter resolution.

Core Features & Use Cases

  • Encounter Preparation: Automates the steps of preparing an encounter by rolling HP, setting surprise, and calculating distance.
  • Reaction Roll Handling: Manages monster reactions using dice rolls and predefined tables from the SRD.
  • Non-Combat Resolution: Manages flee/evasion and parley sequences, including determining success rates and outcomes.
  • Combat Handoff: Provides a structured handoff block to a combat skill if combat starts.

Quick Start

Use the /bx-referee:encounter command to initiate an encounter, such as /bx-referee:encounter Goblin 3 dungeon.

Frequently Asked Questions about encounter

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate encounter resolution in Old-School Essentials?

Automate OSE encounter resolution by using the /bx-referee:encounter command to handle surprise, distance, reaction rolls, and flee/evasion sequences. It prepares a structured handoff block for combat when required.

How do I handle monster reaction rolls in an OSE RPG game?

Handle monster reaction rolls in OSE by using the encounter skill to manage dice rolls and predefined SRD tables. It automates the reaction sequence to determine hostile or friendly monster behavior.

Can I use this to manage flee and evasion checks for OSE encounters?

Yes, you can manage flee and evasion checks for OSE encounters. The skill resolves non-combat parley sequences, calculates success rates, and determines flee outcomes automatically.

Does this encounter management tool roll HP and set surprise for OSE monsters?

Yes, the encounter management tool rolls HP and sets surprise for OSE monsters. It automates encounter preparation steps including distance calculation and HP generation.

What is the best way to transition from an OSE encounter to combat?

The best way to transition from an OSE encounter to combat is using the structured handoff block. The skill generates this block automatically when combat starts, organizing the encounter data for combat resolution.