ending-scene

Manage game ending scenes with YAML frontmatter and trigger sequences.

6|Updated Apr 5, 2026
One-click install
npx skills add https://github.com/icepeng/agentchan --skill ending-scene
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ending-scene
Source: https://github.com/icepeng/agentchan/tree/main/example_data/library/templates/last-vow/skills/ending-scene
Command: npx skills add https://github.com/icepeng/agentchan --skill ending-scene

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill streamlines the creation and management of scene endings in visual novel or investigative game scenarios, enabling seamless story resolution.

Core Features & Use Cases

  • Trigger-based Endings: Activates specific narrative scenes based on player choices or event conditions such as confessions or deductions.
  • Dynamic Scene Appendings: Appends ending scenes and epilogues automatically when certain triggers occur.
  • Use Case: Automate the final scene rendering after players identify the culprit or decide to end the session, ensuring narrative consistency and immersion.

Quick Start

Use the ending-scene skill to generate an end scene after the player completes the final deduction.

Frequently Asked Questions about ending-scene

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I trigger game ending scenes based on specific player choices in a visual novel?

Game ending scenes trigger when specific in-game conditions or player choices occur, using YAML frontmatter scene rules and trigger sequences to activate narrative conclusions in visual novels or investigation games.

Can I automatically append epilogue scenes when a player finishes a deduction sequence?

Yes, ending scenes and epilogues append automatically when certain triggers occur, appending final narrative scenes after players complete deductions or decide to end the session for narrative consistency.

What is the best way to manage conditional scene transitions for story-driven game projects?

Conditional scene transitions are managed using YAML frontmatter, scene rules, and trigger sequences to coordinate story resolution steps, ensuring seamless narrative conclusion in story-driven projects.

Does this scene management approach work for investigation games requiring narrative conclusion?

Yes, it manages narrative conclusion specifically for investigation games by applying trigger-based scene transitions that activate when players identify the culprit or meet event conditions.

How do I set up trigger sequences to coordinate story resolution steps?

Trigger sequences coordinate story resolution by defining specific in-game triggers and conditions in YAML frontmatter, which then activate corresponding ending scenes based on confessions or deductions.

What are the limitations of using YAML frontmatter for visual novel ending scene management?

YAML frontmatter scene rules manage trigger-based endings and dynamic scene appending, but the approach is limited to story-driven projects requiring conditional scene transitions rather than real-time action games.