entities-and-factories

Community

Master FRB2 entity lifecycles with factories.

Authorvchelaru
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Entities and Factories in FlatRedBall2 help developers manage game object lifecycles by using Factory<T> to create, track, and destroy Entity instances, ensuring engine injection and proper lifecycle sequencing.

Core Features & Use Cases

  • Spawn through Factory<T> to ensure Engine is set and Factory references are wired.
  • Override CustomInitialize and CustomActivity for per-entity setup and per-frame logic.
  • Manage relationships between entities and shapes; leverage Add, shape children, and Engine.GetFactory<T>() for orchestration.
  • Avoid creating entities for static walls or floors; use TileShapes for level composition and grid layouts.

Quick Start

Spawn a new entity through a factory and wire up its initial shape in CustomInitialize.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: entities-and-factories
Download link: https://github.com/vchelaru/FlatRedBall2/archive/main.zip#entities-and-factories

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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