entity-descriptions

Enforce style conventions for DescriptionShort templates in MUD game data.

3|Updated Dec 29, 2025
One-click install
npx skills add https://github.com/frizzle-chan/mudd --skill entity-descriptions
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: entity-descriptions
Source: https://github.com/frizzle-chan/mudd/tree/main/.claude/skills/entity-descriptions
Command: npx skills add https://github.com/frizzle-chan/mudd --skill entity-descriptions

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill ensures consistent and readable descriptions for entities within the MUD game, improving the player experience by standardizing how objects and characters are presented.

Core Features & Use Cases

  • Style Guide Enforcement: Provides clear rules for writing DescriptionShort templates.
  • Consistency: Ensures top-level entities and container contents are described using distinct, appropriate styles.
  • Use Case: When adding a new item like a 'Mysterious Orb' to a room, this guide helps you format its description so it reads naturally within the game's narrative.

Quick Start

Follow the style conventions in the entity-descriptions skill to format the description for a new 'ancient key' entity.

Frequently Asked Questions about entity-descriptions

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I standardize MUD entity descriptions for consistent game output?

To standardize MUD entity descriptions, you enforce specific style conventions for DescriptionShort templates, applying distinct capitalization and punctuation rules to top-level entities versus container contents to maintain consistent prose flow.

What is the best way to format container contents in MUD game data?

Formatting container contents in MUD game data requires applying specific punctuation rules distinct from top-level entities, ensuring items read naturally within the narrative flow of the DescriptionShort template.

How do I write a DescriptionShort template for a new MUD item?

Writing a DescriptionShort template for a new MUD item involves following style guide rules that enforce capitalization and punctuation conventions, ensuring the object integrates seamlessly into the game's narrative output.

When should I use different capitalization rules for top-level entities in MUD data?

You use different capitalization rules for top-level entities in MUD data when creating or editing entities in data/worlds/mansion.rec, ensuring top-level objects are distinguished structurally from container contents.

Can I use this style guide to edit existing entities in a .rec file?

Yes, you can use this style guide to edit existing entities in a .rec file, as the conventions explicitly apply to the creation and editing of entities in data/worlds/mansion.rec to maintain prose consistency.