entity-systems-and-zii

Community

Design flat entities with ZII memory patterns.

Authorjohnpgr
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Design challenges arise when representing heterogeneous world objects without inheritance. A flat, uniform Entity layout paired with ZII memory patterns reduces code-path branching, simplifies debugging, and improves memory locality.

Core Features & Use Cases

  • Uniform memory footprint: every Entity shares the same layout, enabling predictable iteration and straightforward packing/unpacking.
  • Feature composition via property bitflags: combine behaviors without per-type polymorphism.
  • ZII-driven defaults and arena-based memory: zero-initialized memory means entities start in a safe, inert state and arenas provide efficient lifetime management.

Quick Start

Create a minimal flat Entity using a zero-initialized arena and demonstrate property flags to compose behaviors.

Dependency Matrix

Required Modules

None required

Components

Standard package

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Name: entity-systems-and-zii
Download link: https://github.com/johnpgr/webgpu-game/archive/main.zip#entity-systems-and-zii

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