What problem does it solve? Generating each modular level piece with a fresh prompt produces walls, floors, and doors that look like they came from different games. This Skill solves that mismatch with a style anchor pattern: generate one anchor piece, lock its prompt suffix, and reuse that exact suffix for every other piece so the whole kit shares one visual style. ## Core Features & Use Cases - Style Anchor Pattern: Generate and iterate one anchor piece (usually the wall) until approved, then lock its material and palette suffix and reuse it verbatim for floor, pillar, door, corner, and arch pieces. - Snap-Grid Alignment: Pick a 1m, 2m, or 4m grid up front, embed explicit dimensions in each generation prompt, and verify scale and pivots after import so pieces tile cleanly. - Kit Scene Staging: Import each generated .glb by exact asset ID and instantiate one of every piece into a labelled kit scene that level designers instantiate from. - Use Case: Build a six-piece stone dungeon kit (wall, floor, pillar, door, corner, arch) on a 2m grid in about five minutes, then hand it off for level assembly with props and lighting. ## Quick Start Ask the agent to build a modular dungeon kit with wall, floor, pillar, door, corner, and arch pieces on a 2-meter snap grid in one consistent style.