What problem does it solve? Organizing the day a conference attendee actually experiences involves dozens of interlocking decisions - check-in lanes, badge privacy, signage, quiet rooms, dietary meal distribution, help desks, and first-timer orientation - and mistakes like a wrong room number on a printed sign cannot be fixed once doors open. This Skill turns those decisions into an auditable design grounded in published organizer practice. ## Core Features & Use Cases - Check-in and badge design: Selects a check-in model (pre-sorted pickup, walk-in lanes, multi-lane desks, or no registration at all), sets the badge scanning and consent posture, and covers inclusive swag sizing and pickup. - Wayfinding, facilities, and food: Designs signage from floor-plan decision points, locates a dual-purpose quiet room serving both decompression and code-of-conduct intake, and choreographs dietary-restricted meal distribution with a zero-miss gate. - Journey audit and first-timers: Provides a touchpoint walkthrough audit run on paper and in the building, plus opt-out orientation mechanics for first-time attendees. - Use Case: A 600-person conference with one entrance needs a check-in plan that avoids a queue down the street, a badge posture after a sponsor was promised lead capture, and a signage list keyed to decision points - this Skill produces all three with a walkthrough audit before printing. ## Quick Start Ask the Skill to design the on-site attendee journey for your event, providing attendee count, venue layout, and whether a registration gate exists.