experiential-learning-cycle-designer
CommunityPlan four-phase experiential learning cycles.
Education & Research#application#reflection#education-design#experiential-learning#conceptualisation#dewey
AuthorGarethManning
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Educators need a rigorous, reusable framework to convert direct experiences into durable, transferable learning outcomes. This skill provides a structured four-phase cycle (experience, reflection, conceptualisation, application) that ensures learning occurs in the reflection and conceptualisation phases, not merely through activity.
Core Features & Use Cases
- Four-phase experiential learning design with explicit objectives for each phase and clear transitions.
- Suitable for field trips, simulations, role-plays, or practical tasks across subjects.
- Provides templates and prompts to guide planning, reflection, and application activities.
Quick Start
Provide your learning objective and experience type, then apply this four-phase cycle to craft concrete Phase designs.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: experiential-learning-cycle-designer Download link: https://github.com/GarethManning/claude-education-skills/archive/main.zip#experiential-learning-cycle-designer Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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