experiment-playing-time

Automate feature engineering experiments for playing-time projections.

Updated Feb 4, 2026
One-click install
npx skills add https://github.com/edpaget/bot-showalter --skill experiment-playing-time
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: experiment-playing-time
Source: https://github.com/edpaget/bot-showalter/tree/main/.claude/skills/experiment-playing-time
Command: npx skills add https://github.com/edpaget/bot-showalter --skill experiment-playing-time

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This Skill addresses the challenge of improving playing-time projections for batters and pitchers by conducting automated feature experiments.

Core Features & Use Cases

  • Feature Engineering Automation: Run an automated loop to discover and test features that improve the playing-time model.
  • Customizable Experimentation: Allow users to specify the player type and an optional budget for the number of experiments.
  • Model Analysis and Reporting: Diagnose weaknesses in the model, generate and test hypotheses, log results, and present a summary report at the end.

Quick Start

Run the playing-time experiment skill with the batter player type and a budget of 15 iterations:

experiment-playing-time batter --budget 15

Frequently Asked Questions about experiment-playing-time

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate feature engineering for playing-time projections?

Automating feature engineering for playing-time projections involves running an experimentation loop that tests features, diagnoses model weaknesses, and generates hypotheses for batters and pitchers.

Can I run playing-time experiments for both batters and pitchers?

Yes, playing-time experiments support both batters and pitchers by allowing you to specify the player type when running the automated feature testing loop.

How do I limit the number of iterations in a feature engineering experiment?

You can limit iterations by specifying an optional budget parameter, such as '--budget 15', to constrain the automated feature discovery loop to 15 experiments.

What is automated hypothesis testing in playing-time forecasting?

Automated hypothesis testing in playing-time forecasting systematically diagnoses predictive model weaknesses, generates potential feature improvements, logs results, and presents a summary report.

Does the playing-time experimentation skill require external dependencies?

No, the playing-time experimentation skill operates entirely through its internal scripts and requires no external dependencies to execute automated feature experiments.

How does regression analysis improve playing-time models?

Regression analysis improves playing-time models by systematically testing engineered features against historical data to identify variables that increase predictive accuracy for players.