exploration

Automate turn-by-turn dungeon and wilderness exploration in Old-School Essentials adventures.

Updated Mar 22, 2026
One-click install
npx skills add https://github.com/mmacy/osr-plugins --skill exploration-mmacy
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: exploration
Source: https://github.com/mmacy/osr-plugins/tree/main/plugins/bx-referee/skills/exploration
Command: npx skills add https://github.com/mmacy/osr-plugins --skill exploration-mmacy

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill streamlines the process of managing the turn-by-turn exploration of a dungeon or wilderness location during an Old-School Essentials adventure, reducing the need for manual tracking and providing a consistent experience for the referee.

Core Features & Use Cases

  • Turn-by-Turn Management: Automates the turn-by-turn exploration loop, including wandering monster checks, resource tracking, and action resolution.
  • Resource Tracking: Monitors torches, lanterns, rest periods, rations, and encumbrance.
  • Use Case: Imagine you are running a dungeon crawl. Use this Skill to handle the logistics of exploration, ensuring the adventure runs smoothly and the players' progress is tracked accurately.

Quick Start

Use the exploration skill to begin the dungeon exploration for your Old-School Essentials adventure.

Frequently Asked Questions about exploration

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate dungeon exploration turn management for Old-School Essentials?

Automating dungeon exploration turn management for Old-School Essentials is done by using a skill that handles the turn-by-turn loop, resolving player actions, and tracking resources, reducing manual tracking for the referee.

What is the best way to track torches and rations during an OSE dungeon crawl?

Tracking torches and rations during an OSE dungeon crawl is handled by the exploration skill, which monitors resources like lanterns, rest periods, and encumbrance automatically as the turn loop progresses.

How do wandering monster checks work during wilderness exploration in OSE?

Wandering monster checks during wilderness exploration in OSE are rolled automatically by the exploration skill as part of its turn-by-turn loop, ensuring consistent encounter generation without manual referee intervention.

Do I need adventure module files to manage the OSE exploration loop?

You do need adventure module files and player actions to manage the OSE exploration loop effectively, as the skill requires this knowledge to resolve actions and track progress through the dungeon or wilderness.

Can I use this to handle rest periods and encumbrance tracking for my adventure game?

You can use this to handle rest periods and encumbrance tracking for your adventure game, as it explicitly monitors these resources alongside torches and lanterns during the automated exploration turn loop.