fast-analysis

Analyze exported game files to assess gameplay, model decisions, and likely bugs.

64|8|Updated Oct 24, 2025
One-click install
npx skills add https://github.com/GregorStocks/mage-bench --skill fast-analysis
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: fast-analysis
Source: https://github.com/GregorStocks/mage-bench/tree/main/.claude/skills/fast-analysis
Command: npx skills add https://github.com/GregorStocks/mage-bench --skill fast-analysis

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Analyze exported game files to assess gameplay, model decisions, and likely bugs without raw logs, enabling fast triage.

Core Features & Use Cases

  • Parallelized, script-driven analysis across multiple exported games.
  • Generates structured outputs (game_overview, game_narrative, llm_events, llm_reasoning) to surface decision quality, errors, and tool usage.
  • Unified workflow for triaging bugs and model behavior issues without digging through logs.

Quick Start

Run the fast-analysis workflow on an exported game file to generate a concise triage report.

Frequently Asked Questions about fast-analysis

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I triage game export files to find model decision bugs without raw logs?

Analyze game export files to assess gameplay and model decisions without raw logs. This workflow generates structured summaries covering llm_events and llm_reasoning, enabling fast triage and quick identification of bugs across exported games.

Can I batch analyze multiple exported games in parallel to speed up triage?

Batch analyze exported games using a parallelized, script-driven workflow to process multiple files simultaneously. This generates per-game json outputs containing game_overview and llm_events, enabling quick identification of issues across multiple game exports.

What structured outputs are generated when analyzing exported game files?

Analyzing exported game files produces structured outputs: game_overview, game_narrative, llm_events, and llm_reasoning. These compact summaries surface decision quality, errors, and tool usage, exported to per-game json files for quick triage.

What is the best way to evaluate LLM reasoning and events from game exports?

Evaluate LLM reasoning by running script-driven analysis on game exports to extract llm_reasoning and llm_events. This workflow surfaces decision quality, errors, and tool usage patterns without requiring access to the original raw logs.

Do I need raw server logs to assess gameplay and identify likely bugs?

No, raw server logs are not needed to assess gameplay and identify likely bugs. The fast-analysis workflow operates directly on exported game files to evaluate model decisions and surface errors using reusable analysis scripts.