fe-ui-element-components

Community

Unify reusable UI with design-system patterns.

AuthorConradmaker
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This skill defines and codifies design-system component patterns to enable reusable primitives, tokens, theming, and polymorphic APIs across multiple projects, reducing redundancy and ensuring consistency.

Core Features & Use Cases

  • Classification of design artifacts (primitive, component, block, template) to manage scope and API expectations.
  • Establishment of semantic tokens, theming contracts, data-state/data-slot conventions, and polymorphic API guidance to support scalable UI systems.
  • Guidance for distribution, documentation, and cross-project collaboration to accelerate adoption across teams and codebases.

Quick Start

Instantiate the design-system patterns by reviewing the 6 principles and applying token, API, and documentation guidelines to your repository.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: fe-ui-element-components
Download link: https://github.com/Conradmaker/copilot-cockpit/archive/main.zip#fe-ui-element-components

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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