find-CBaseEntity_IsAlive-AND-CBaseEntity_GetEyePosition-AND-CBasePlayerPawn_GetEyePosition

Locate virtual functions in Counter-Strike 2 binaries via IDA Pro MCP and vtable analysis.

60|11|Updated Jan 23, 2026
One-click install
npx skills add https://github.com/hzqst/CS2_VibeSignatures --skill find-cbaseentity-isalive-and-cbaseentity-geteyeposition-and-cbaseplayerpawn-geteyeposition
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Skill: find-CBaseEntity_IsAlive-AND-CBaseEntity_GetEyePosition-AND-CBasePlayerPawn_GetEyePosition
Source: https://github.com/hzqst/CS2_VibeSignatures/tree/main/.claude/skills/find-CBaseEntity_IsAlive-AND-CBaseEntity_GetEyePosition-AND-CBasePlayerPawn_GetEyePosition
Command: npx skills add https://github.com/hzqst/CS2_VibeSignatures --skill find-cbaseentity-isalive-and-cbaseentity-geteyeposition-and-cbaseplayerpawn-geteyeposition

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This Skill automates the precise location and identification of critical virtual functions within the Counter-Strike 2 game binaries, streamlining reverse engineering efforts.

Core Features & Use Cases

  • Virtual Function Discovery: Pinpoints CBaseEntity_IsAlive and CBasePlayerPawn_GetEyePosition using IDA Pro MCP and vtable analysis.
  • Signature Generation: Creates robust signatures for identified functions, crucial for maintaining compatibility across game updates.
  • Use Case: When reverse engineering CS2's server.dll or libserver.so to understand player state or camera mechanics, this Skill quickly finds the exact memory addresses and vtable offsets for these essential functions.

Quick Start

Use the find-CBaseEntity_IsAlive-AND-CBaseEntity_GetEyePosition-AND-CBasePlayerPawn_GetEyePosition skill to find the CBaseEntity_IsAlive virtual function in the server binary.

Frequently Asked Questions about find-CBaseEntity_IsAlive-AND-CBaseEntity_GetEyePosition-AND-CBasePlayerPawn_GetEyePosition

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I find CBaseEntity_IsAlive and CBasePlayerPawn_GetEyePosition offsets in CS2?

The Skill uses IDA Pro MCP and vtable analysis to pinpoint virtual functions in CS2 binaries, resolving vtable offsets and generating signatures to identify exact memory addresses for functions like CBaseEntity_IsAlive.

How do I generate signatures for CS2 virtual functions to survive game updates?

Generating function signatures for CS2 virtual functions involves analyzing vtables in IDA Pro to create robust pattern matches, ensuring compatibility and precise memory address identification across game updates.

Does this vtable analysis approach work with both server.dll and libserver.so?

Yes, vtable analysis using IDA Pro MCP works for reverse engineering CS2 server binaries, pinpointing functions in both server.dll and libserver.so to understand player state and camera mechanics.

Why do I need to resolve vtable indices for CS2 game hacking?

Resolving vtable indices is essential for CS2 game hacking to pinpoint exact memory addresses of virtual functions like CBaseEntity_IsAlive, allowing reliable hooks and reads of player state data.

What is the best way to locate CBasePlayerPawn_GetEyePosition in a CS2 server binary?

The best way to locate CBasePlayerPawn_GetEyePosition is by using IDA Pro MCP for vtable analysis to resolve the function's vtable index and generate a signature for memory address identification.