find-CBaseEntity_IsPlayerPawn-AND-CBaseEntity_IsPlayerController

Extract CBaseEntity_IsPlayerPawn and CBaseEntity_IsPlayerController vtable offsets from CS2 server binaries.

60|11|Updated Jan 23, 2026
One-click install
npx skills add https://github.com/HLND2T/CS2_VibeSignatures --skill find-cbaseentity-isplayerpawn-and-cbaseentity-isplayercontroller-hlnd2t
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: find-CBaseEntity_IsPlayerPawn-AND-CBaseEntity_IsPlayerController
Source: https://github.com/HLND2T/CS2_VibeSignatures/tree/main/.claude/skills/find-CBaseEntity_IsPlayerPawn-AND-CBaseEntity_IsPlayerController
Command: npx skills add https://github.com/HLND2T/CS2_VibeSignatures --skill find-cbaseentity-isplayerpawn-and-cbaseentity-isplayercontroller-hlnd2t

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

CS2 reverse engineers need to locate and verify the CBaseEntity_IsPlayerPawn and CBaseEntity_IsPlayerController virtual functions in server binaries to map player-related behavior.

Core Features & Use Cases

  • Locate both vtable offsets by decompiling the ShowHudHint function and tracing the first callee.
  • Generate per-offset vfunc signatures and output YAML entries compatible with the existing tooling (server.dll or libserver.so).
  • Use across reverse-engineering tasks to confirm player pawn vs player controller distinctions and keep offsets in sync with game updates.

Quick Start

Identify ShowHudHint address, decompile the first callee, extract the two vtable offsets, generate signatures, and write YAML results.

Frequently Asked Questions about find-CBaseEntity_IsPlayerPawn-AND-CBaseEntity_IsPlayerController

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I find CBaseEntity_IsPlayerPawn and CBaseEntity_IsPlayerController vtable offsets in CS2?

You can locate both vtable offsets by decompiling the ShowHudHint function in CS2 server binaries and tracing its first callee. The Skill then generates robust per-offset vfunc signatures for player pawn and controller identification.

What is the difference between IsPlayerPawn and IsPlayerController vtable offsets?

IsPlayerPawn and IsPlayerController vtable offsets distinguish player pawn from player controller behavior in CS2 server binaries. Extracting both offsets maps distinct player-related virtual function logic for accurate reverse engineering.

Do I need IDA Pro to extract CS2 vtable offsets for player entities?

Yes, IDA Pro MCP tooling is required to decompile ShowHudHint and extract CBaseEntity vtable offsets for player entities. The SKILL workflow relies on IDA Pro to trace callees and generate signatures for server.dll or libserver.so.

How to generate YAML signature entries for CS2 server binaries?

Generate YAML signature entries for CS2 server binaries by extracting vtable offsets from decompiled ShowHudHint and creating robust per-offset vfunc signatures. The SKILL workflow outputs standardized YAML entries compatible with server.dll or libserver.so tooling.

Can I use this vtable offset extraction method on both server.dll and libserver.so?

Yes, vtable offset extraction supports both server.dll and libserver.so. After decompiling ShowHudHint and extracting the CBaseEntity_IsPlayerPawn and CBaseEntity_IsPlayerController offsets, the workflow generates standardized YAML entries for either binary format.

Why does my CS2 vtable offset signature break after a game update?

CS2 vtable offset signatures break after game updates because virtual function positions in the CBaseEntity vtable shift. Re-running the ShowHudHint decompilation and signature generation workflow keeps player pawn and controller offsets synchronized with updated server binaries.