find-CCSPlayer_WeaponServices_PickupItem-AND-CCSPlayer_WeaponServices_CanUse-AND-CCSPlayer_WeaponServices_EquipWeapon

Identify weapon pickup functions in CS2 binaries using IDA Pro MCP.

60|11|Updated Jan 23, 2026
One-click install
npx skills add https://github.com/HLND2T/CS2_VibeSignatures --skill find-ccsplayer-weaponservices-pickupitem-and-ccsplayer-weaponservices-canuse-and-ccsplayer-weaponservices-equipweapon-hlnd2t
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: find-CCSPlayer_WeaponServices_PickupItem-AND-CCSPlayer_WeaponServices_CanUse-AND-CCSPlayer_WeaponServices_EquipWeapon
Source: https://github.com/HLND2T/CS2_VibeSignatures/tree/main/.claude/skills/find-CCSPlayer_WeaponServices_PickupItem-AND-CCSPlayer_WeaponServices_CanUse-AND-CCSPlayer_WeaponServices_EquipWeapon
Command: npx skills add https://github.com/HLND2T/CS2_VibeSignatures --skill find-ccsplayer-weaponservices-pickupitem-and-ccsplayer-weaponservices-canuse-and-ccsplayer-weaponservices-equipweapon-hlnd2t

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Identify and map the weapon pickup routines in CS2 binaries, enabling reverse-engineering workflows to locate key weapon-handling functions.

Core Features & Use Cases

  • Locate CCSPlayer_WeaponServices_PickupItem and CCSPlayer_WeaponServices_EquipWeapon within server binaries
  • Use the "Player.PickupGrenadeAudible" string as an anchor to find related code paths and vtable entries
  • Rename functions, generate robust signatures, and prepare vtable-based references for automated analysis

Quick Start

Analyze the provided CS2 binaries with IDA Pro MCP to locate the weapon pickup item logic.

Frequently Asked Questions about find-CCSPlayer_WeaponServices_PickupItem-AND-CCSPlayer_WeaponServices_CanUse-AND-CCSPlayer_WeaponServices_EquipWeapon

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I find CCSPlayer_WeaponServices_PickupItem in CS2 server binaries?

You can locate CCSPlayer_WeaponServices_PickupItem by using the IDA Pro MCP workflow to search for the "Player.PickupGrenadeAudible" string, which anchors the search and reveals related vtable entries across server builds.

What is the best way to reverse engineer weapon pickup functions across Windows and Linux CS2 builds?

Reverse engineering weapon pickup functions across Windows and Linux CS2 builds involves using IDA Pro MCP to anchor searches with the "Player.PickupGrenadeAudible" string, producing consistent function signatures and vtable mappings for both platforms.

Can I use IDA Pro MCP to generate vtable mappings for CCSPlayer_WeaponServices_EquipWeapon?

Yes, IDA Pro MCP can generate vtable mappings for CCSPlayer_WeaponServices_EquipWeapon by tracing related code paths from the "Player.PickupGrenadeAudible" string anchor and preparing the vtable-based references for downstream tooling.

How does the Player.PickupGrenadeAudible string help locate weapon handling code in CS2?

The "Player.PickupGrenadeAudible" string serves as a static anchor in CS2 binaries, allowing reverse engineering tools like IDA Pro MCP to trace cross-references and pinpoint nearby weapon pickup routines such as PickupItem.

Do I need specific string references to identify CCSPlayer_WeaponServices functions in CS2 binaries?

Yes, specific string references like "Player.PickupGrenadeAudible" are required to anchor the binary search and accurately identify CCSPlayer_WeaponServices functions within CS2 binaries during the reverse engineering process.