find-CGamePlayerEquip_InputTriggerForAllPlayers-AND-CGamePlayerEquip_InputTriggerForActivatedPlayer

Locate and rename C++ input handler functions in CS2 binaries via IDA Pro MCP.

60|11|Updated Jan 23, 2026
One-click install
npx skills add https://github.com/hzqst/CS2_VibeSignatures --skill find-cgameplayerequip-inputtriggerforallplayers-and-cgameplayerequip-inputtriggerforactivatedplayer
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: find-CGamePlayerEquip_InputTriggerForAllPlayers-AND-CGamePlayerEquip_InputTriggerForActivatedPlayer
Source: https://github.com/hzqst/CS2_VibeSignatures/tree/main/.claude/skills/find-CGamePlayerEquip_InputTriggerForAllPlayers-AND-CGamePlayerEquip_InputTriggerForActivatedPlayer
Command: npx skills add https://github.com/hzqst/CS2_VibeSignatures --skill find-cgameplayerequip-inputtriggerforallplayers-and-cgameplayerequip-inputtriggerforactivatedplayer

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill automates the precise identification and renaming of critical game functions within CS2 binaries, streamlining reverse engineering efforts.

Core Features & Use Cases

  • Function Identification: Pinpoints CGamePlayerEquip_InputTriggerForAllPlayers and CGamePlayerEquip_InputTriggerForActivatedPlayer using string references and IDA Pro MCP.
  • Automated Renaming: Assigns correct function names directly within IDA Pro for clarity.
  • Signature Generation: Creates robust signatures for accurate function identification across game versions.
  • Use Case: When analyzing server.dll or libserver.so for game logic related to player equipment, use this Skill to quickly find and label the functions responsible for triggering equipment distribution to all or activated players.

Quick Start

Use the find-CGamePlayerEquip_InputTriggerForAllPlayers-AND-CGamePlayerEquip_InputTriggerForActivatedPlayer skill to find the CGamePlayerEquip_InputTriggerForAllPlayers function in the server.dll.

Frequently Asked Questions about find-CGamePlayerEquip_InputTriggerForAllPlayers-AND-CGamePlayerEquip_InputTriggerForActivatedPlayer

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I find CGamePlayerEquip input handler functions in CS2 server binaries?

You can locate CGamePlayerEquip input handler functions in CS2 by searching for associated string literals in the data section of server.dll or libserver.so and resolving their function pointers. This identifies InputTriggerForAllPlayers and InputTriggerForActivatedPlayer.

What are function signatures used for in CS2 reverse engineering?

Function signatures in CS2 reverse engineering are used for accurate function identification across different game versions. They provide a robust pattern to reliably pinpoint specific C++ entity input handlers like equipment distribution triggers within updated binaries.

Can I use IDA Pro to automate renaming entity input handlers in Counter-Strike 2?

Yes, you can use IDA Pro to automate renaming entity input handlers in Counter-Strike 2. By integrating with IDA Pro MCP, the process identifies specific CGamePlayerEquip functions and assigns correct names directly within the database for clarity.

How do I generate unique signatures for CS2 game hacking?

To generate unique signatures for CS2 game hacking, analyze the binary code of identified functions such as CGamePlayerEquip_InputTriggerForAllPlayers. The Skill creates robust signatures to ensure accurate function identification across game updates, outputting results in YAML format.

Do I need IDA Pro MCP to locate player equipment functions in CS2?

Yes, you need IDA Pro MCP to locate player equipment functions in CS2 using this method. The Skill relies on IDA Pro MCP to search data sections, resolve function pointers, and automate the renaming of targeted CGamePlayerEquip input handlers.