find-FindUseEntity

Locate the FindUseEntity function in CS2 server binaries via IDA Pro string search and cross-references.

60|11|Updated Jan 23, 2026
One-click install
npx skills add https://github.com/HLND2T/CS2_VibeSignatures --skill find-finduseentity-hlnd2t
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: find-FindUseEntity
Source: https://github.com/HLND2T/CS2_VibeSignatures/tree/main/.claude/skills/find-FindUseEntity
Command: npx skills add https://github.com/HLND2T/CS2_VibeSignatures --skill find-finduseentity-hlnd2t

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Locate the FindUseEntity function in CS2 server binaries using IDA Pro MCP tooling.

Core Features & Use Cases

  • Locate and rename the FindUseEntity function in server.dll or libserver.so based on a known debug string.
  • Generate and validate a unique function signature and export YAML analysis for downstream tooling.
  • Useful for CS2 binary reverse engineering, MCP automation, and function tracing.

Quick Start

Open the CS2 server binary in IDA Pro, search for the debug string Radial using: %s, analyze cross-references, and export the results as YAML.

Frequently Asked Questions about find-FindUseEntity

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I locate the FindUseEntity function in CS2 server binaries using IDA Pro?

To locate the FindUseEntity function in CS2 server binaries, search for the debug string "Radial using: %s" in IDA Pro and analyze its cross-references to pinpoint the function start.

What is the workflow for reverse engineering CS2 server.dll functions with MCP tooling?

The CS2 binary analysis workflow involves searching for a known debug string, examining cross-references, decompiling the target function, renaming it, generating a unique signature, and exporting YAML output.

Can I generate a function signature for libserver.so automatically after finding it in IDA?

Yes, after locating the target function in libserver.so via debug string cross-references, the MCP tooling automatically generates and validates a unique function signature for downstream use.

Does finding CS2 game functions require manual decompilation and YAML export?

Finding CS2 game functions requires decompiling the identified target and renaming it, followed by automatically exporting the complete analysis results as a YAML file for downstream tooling.

Why use a debug string like "Radial using: %s" to identify functions in server.dll?

Using a known debug string like "Radial using: %s" provides a reliable anchor for identifying specific functions in server.dll when cross-referencing, ensuring accurate location of the FindUseEntity function.

What are the limitations of using string search for CS2 reverse engineering?

String search for CS2 reverse engineering depends entirely on the presence of unchanged debug strings in the binary, making it ineffective if the target build has stripped or modified these specific string references.