find-UTIL_Remove

Identify and rename UTIL_Remove in CS2 server binaries using IDA Pro MCP.

60|11|Updated Jan 23, 2026
One-click install
npx skills add https://github.com/hzqst/CS2_VibeSignatures --skill find-util-remove
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: find-UTIL_Remove
Source: https://github.com/hzqst/CS2_VibeSignatures/tree/main/.claude/skills/find-UTIL_Remove
Command: npx skills add https://github.com/hzqst/CS2_VibeSignatures --skill find-util-remove

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill automates the precise identification and renaming of the UTIL_Remove function within Counter-Strike 2 server binaries, crucial for reverse engineering and game modding.

Core Features & Use Cases

  • Automated Function Discovery: Leverages IDA Pro MCP to find UTIL_Remove by analyzing specific Molotov extinguish patterns.
  • Precise Identification: Pinpoints the function through cross-referencing, decompilation, and pattern matching of particle effects and finalization calls.
  • Use Case: When reverse engineering server.dll or libserver.so for CS2, use this Skill to quickly and accurately locate the UTIL_Remove function, enabling further analysis or modification of entity removal logic.

Quick Start

Use the find-UTIL_Remove skill to locate and rename the UTIL_Remove function in the CS2 server binary.

Frequently Asked Questions about find-UTIL_Remove

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I locate the UTIL_Remove function in CS2 server binaries?

To locate the UTIL_Remove function in CS2 server binaries, you need to analyze specific Molotov extinguish patterns, particle effects, and entity finalization calls using IDA Pro. This Skill automates that cross-referencing process to pinpoint and label the target function.

What pattern analysis is used for UTIL_Remove reverse engineering in CS2?

UTIL_Remove reverse engineering in CS2 uses pattern analysis of Molotov extinguish events and particle effects. By cross-referencing these specific entity finalization calls within the server binary, the function's exact location is accurately identified.

Can I use IDA Pro to automatically find and rename UTIL_Remove in server.dll?

Yes, you can use IDA Pro to automatically find and rename UTIL_Remove in server.dll or libserver.so. This Skill leverages IDA Pro MCP to perform decompilation and pattern matching, quickly automating the function discovery and labeling process.

Do I need specific game server modules for CS2 function identification?

Yes, CS2 function identification requires specific game server modules like server.dll or libserver.so. You must analyze these binaries to accurately locate the UTIL_Remove function and modify entity removal logic during reverse engineering.

Why does identifying UTIL_Remove require analyzing Molotov extinguish events?

Identifying UTIL_Remove requires analyzing Molotov extinguish events because they trigger specific entity finalization calls and particle effects. These unique cross-references provide the reliable patterns needed to accurately pinpoint the function within CS2 binaries.

What is the best way to automate function identification for CS2 entity removal logic?

The best way to automate function identification for CS2 entity removal logic is using IDA Pro MCP to cross-reference Molotov extinguish patterns. This approach accurately targets and renames the UTIL_Remove function without manual decompilation searches.