fitts-law-pointer-acceleration
CommunityDesign precise interactions across input devices
Design & Creative#accessibility#ux design#drag and drop#fitts-law#input devices#pointer acceleration#sliders
AuthorHDeibler
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill helps you design UI interactions that feel accurate and predictable when pointer acceleration and differing input devices change how physical movement maps to on-screen cursor motion.
Core Features & Use Cases
- Explain pointer acceleration’s effect on Fitts’s Law: clarifies why distance and target size trade off differently under accelerated cursors.
- Guide UI decisions for precision tasks: supports drag-and-drop, sliders/scrubbers, scrub handles, and “fiddly” controls where fine positioning matters.
- Provide practical mitigation patterns: recommends larger hit areas and drop zones, snap-to behaviors, fine-control modifiers, and visible feedback/value display.
Quick Start
Use the skill to audit a drag interaction or slider for pointer-acceleration sensitivity and propose specific changes that improve accuracy across mouse and trackpad users.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: fitts-law-pointer-acceleration Download link: https://github.com/HDeibler/universal-design-principles/archive/main.zip#fitts-law-pointer-acceleration Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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