flame-harness-resume

Resume interrupted Flutter/Flame pipelines by evaluating state.md and pipeline-log.md.

54|5|Updated Jun 22, 2026
One-click install
npx skills add https://github.com/tjdrhs90/flutter-flame-harness --skill flame-harness-resume
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: flame-harness-resume
Source: https://github.com/tjdrhs90/flutter-flame-harness/tree/main/skills/flame-harness-resume
Command: npx skills add https://github.com/tjdrhs90/flutter-flame-harness --skill flame-harness-resume

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill resolves pipeline interruptions in the flutter-flame-harness, allowing developers to recover from API rate limits, manual intervention requirements, or runtime errors without losing progress.

Core Features & Use Cases

  • State Recovery: Automatically reads the pipeline state and determines the correct resumption point based on the last pause reason.
  • Manual Gate Management: Coordinates with the user to verify completion of manual tasks like game testing or store submission before proceeding.
  • Error Handling: Provides clear reporting on pipeline failures and facilitates a controlled retry mechanism for unrecoverable errors.

Quick Start

Run the flame-harness-resume skill to check the current pipeline status and resume execution if the previous task was paused.

Frequently Asked Questions about flame-harness-resume

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I resume a paused Flutter Flame game development pipeline?

To resume a paused Flutter Flame game development pipeline, the skill evaluates state.md and pipeline-log.md files to determine the interruption reason. It validates state consistency and dispatches the appropriate next-phase skill to maintain the continuous integration harness protocol.

How does pipeline state recovery work for interrupted Flutter game builds?

Pipeline state recovery for interrupted Flutter game builds works by reading the pipeline state and log files. It determines the correct resumption point based on the last recorded pause reason to ensure no progress is lost during transitions.

Can I restart a Flutter game pipeline after an API rate limit error?

Yes, you can restart a Flutter game pipeline after an API rate limit error. The workflow evaluates the rate-limited state and provides a controlled retry mechanism to recover from the interruption without losing previous pipeline progress.

How do I manage manual gates like game testing in a Flutter pipeline?

To manage manual gates like game testing in a Flutter pipeline, the system coordinates with the user to verify completion of manual tasks. It pauses execution and waits for confirmation before proceeding to the next development phase.

What is the best way to handle unrecoverable errors in a Flame game harness?

The best way to handle unrecoverable errors in a Flame game harness is to use controlled retry mechanisms. The workflow provides clear reporting on pipeline failures and validates state consistency to facilitate safe recovery from runtime errors.

Do I need specific log files to resume a paused Flame game workflow?

Yes, you need the state.md and pipeline-log.md files to resume a paused Flame game workflow. These files provide the necessary state consistency validation and historical context required to determine the correct resumption point.