flamework-roblox-ts

Guide Flamework project setup and services, controllers, components, and networking for Roblox games.

1|Updated Sep 22, 2024
One-click install
npx skills add https://github.com/StephenSHorton/flamework-template --skill flamework-roblox-ts
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: flamework-roblox-ts
Source: https://github.com/StephenSHorton/flamework-template/tree/main/.claude/skills/flamework
Command: npx skills add https://github.com/StephenSHorton/flamework-template --skill flamework-roblox-ts

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Flamework provides a structured, typed framework for Roblox games, reducing boilerplate and complexity by handling services, controllers, components, networking, DI, lifecycle events, and macros.

Core Features & Use Cases

  • Core features include dependency injection via constructor, server/client singletons, a powerful networking layer with type-safe RemoteEvents/RemoteFunctions, a reusable component system with attributes, and a configuration/macros/modding workflow for extending Flamework.
  • Use cases span starting new Flamework projects, organizing code by feature, building scalable game systems, and extending tooling with the modding API.

Quick Start

Set up a new Flamework project and begin implementing services, controllers, components, and networking.

Frequently Asked Questions about flamework-roblox-ts

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up dependency injection for Roblox game services in TypeScript?

Dependency injection for Roblox game services in TypeScript is handled via constructors and singletons, allowing you to inject services and controllers automatically without manual instantiation boilerplate. This structured approach ensures scalable server and client code.

What is the best way to create type-safe networking for RemoteEvents in Roblox TypeScript?

Type-safe networking for RemoteEvents in Roblox TypeScript is created using a dedicated networking layer that enforces type safety for RemoteEvents and RemoteFunctions. This ensures reliable communication between server and client code without runtime type mismatches.

How do I build reusable Roblox components with attributes using TypeScript?

Reusable Roblox components with attributes are built using a structured component system that binds TypeScript classes to instances. This system automatically synchronizes instance attributes, enabling scalable and typed game object management.

Can I extend Flamework functionality beyond the base framework features?

Yes, you can extend Flamework functionality using the modding API alongside configuration and macros. This allows developers to customize tooling, generate required metadata, and implement safety checks for specialized game mechanics.

What are lifecycle events in Flamework and when do I need them?

Lifecycle events in Flamework are hooks that execute at specific stages of game initialization and execution, such as startup or shutdown. You need them to control when services and controllers initialize, ensuring proper game state management.

Does Flamework support both server-side and client-side code organization?

Flamework supports both server-side and client-side code organization through singletons, controllers, and services. This architecture separates logic by feature while maintaining type safety across the networking boundary, reducing boilerplate complexity.