floatingtext-module
OfficialPooled animated floating damage and reward text
Authorpunkfuncgames
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Provides a ready-made, configurable system to display pooled floating text (damage numbers, rewards, status popups) in Unity projects so developers avoid implementing fragile, unoptimized custom solutions for transient UI/world-space text.
Core Features & Use Cases
- Pooling & Performance: Prewarmed object pool with reactive metrics to avoid runtime allocations and spikes when spawning many texts.
- Flexible API: Builder-pattern FloatingTextEvent, simple factory helpers, and direct service spawn for varied integration styles.
- Rich Animations: DOTween-driven movement, scale, rotation, fade, and gradient/outline support with configurable strategies and enums.
- Configuration & DI: FloatingTextConfig ScriptableObject, installer-based dependency injection registration, lifecycle events (spawned/completed/pool-exhausted), and full test coverage for edit/play modes.
- Use Case: Display critical hit numbers in world space, reward popups in UI space, or aggregated feedback counters with consistent animations and pool safety.
Quick Start
Publish a FloatingTextEvent.Simple to the MessagePipe publisher or call IFloatingTextService.Spawn with an event to show pooled animated floating text at a target position.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: floatingtext-module Download link: https://github.com/punkfuncgames/tetris-clone/archive/main.zip#floatingtext-module Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.