What problem does it solve? Choosing and wiring typography in a Lens Studio project normally requires manually downloading font files, generating asset metadata, and assigning fonts to every Text or Text3D component. This Skill automates that flow by searching the Google Fonts catalog by style or mood, importing the family as a proper Font asset, and applying it to text components. ## Core Features & Use Cases - Catalog search with visual previews: Query Google Fonts by description, mood, or category and compare candidates using pangram preview images before committing. - Import and apply in one step: Download a family, generate the required .meta file, and apply it to every Text/Text3D component under a target SceneObject, the current selection, or import-only for script-driven usage. - Theme-driven picking with a curated catalog: Derive search queries from a theme's mood and style, with a references/font-catalog.md shortlist of proven families per surface (HUDs, titles, body, kids, sci-fi, retro). - Use Case: You are building a game HUD and need a monospace font so the score does not jitter. Run the skill with "monospace for score HUD", pick JetBrains Mono from the previews, import it, then pass the path to /specs-build-ui as theme_font_path. ## Quick Start Ask the agent to find a modern clean sans-serif font and apply it to the text components in your Lens Studio project.