forge-blending
OfficialAdd transparency & blending to SDL GPU apps.
Authorcode-review-benchmark
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Add alpha blending, alpha testing, and additive blending to render transparent objects correctly in SDL GPU applications, handling depth writes and sorting where needed.
Core Features & Use Cases
- Supports four pipeline modes: opaque, alpha-test, standard blended, and additive blending.
- Provides shader-level control for alpha clipping and per-material alpha modes (opaque, mask, blend).
- Includes guidance for correct draw order and depth state to ensure correct transparency in real-time scenes.
Quick Start
Initialize four pipelines and draw opaque, alpha-tested, blended, and additive objects in the specified order
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: forge-blending Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#forge-blending Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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