forge-pipeline-texture-compression
OfficialEfficient GPU texture compression for fast loads.
System Documentation
What problem does it solve?
Load GPU block-compressed textures through forge_scene.h. The asset pipeline compresses textures at build time (basisu → KTX2 → .ftex), and forge_scene_load_pipeline_texture() uploads the pre-transcoded blocks directly to the GPU — no runtime transcoding or mip generation.
This approach eliminates the runtime cost and complexity of on-demand texture transcoding, ensures consistent texture formats across platforms, and simplifies asset pipelines for real-time rendering.
Core Features & Use Cases
- Pre-transcodes textures to BC7/BC5 via a build-time pipeline (basisu → KTX2 → .ftex) and uploads to GPU with forge_scene_load_pipeline_texture().
- Supports explicit format handling (BC7_SRGB, BC7_UNORM, BC5_UNORM) and D3D12 alignment requirements for safe transfers.
- Use Case: Integrate into game engines to streamline asset pipelines, reduce runtime CPU/GPU work, and ensure predictable texture memory usage across Vulkan, D3D12, and Metal.
Quick Start
Load pre-transcoded textures using forge_scene_load_pipeline_texture() after running the compression steps in the asset pipeline.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: forge-pipeline-texture-compression Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#forge-pipeline-texture-compression Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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