forge-queue

Process pending forge jobs by spawning Opus subagents to generate game content.

Updated Mar 19, 2026
One-click install
npx skills add https://github.com/mrohrssen/Koto2 --skill forge-queue
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: forge-queue
Source: https://github.com/mrohrssen/Koto2/tree/main/.claude/plugins/koto-forge/1.1.0/skills/forge-queue
Command: npx skills add https://github.com/mrohrssen/Koto2 --skill forge-queue

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill automates the end-to-end forge workflow for game content by orchestrating Opus subagents to generate items, creatures, NPCs, moves, and areas, then recording results for review.

Core Features & Use Cases

  • Read data/forge-queue.json and filter status: "pending".
  • Spawn Opus subagents in small parallel batches (up to 3) and process content by dependency groups: moves + NPC skills, creatures, areas, NPCs, and items.
  • Write results to data/forge-results.json and update the queue to reflect completed jobs; provide summary for the Forge Workbench dashboard at /forge.html.
  • Use case: batch-generate theme-based game content from a queued set of forge tasks.

Quick Start

Run the Forge Queue to process all pending jobs and produce results in data/forge-results.json.

Frequently Asked Questions about forge-queue

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate game content generation from a queue of forge jobs?

Game content generation is automated by spawning Opus subagents in parallel batches to process queued dependency groups, writing the generated results to data/forge-results.json and updating the queue status.

What are the dependencies for processing forge queue tasks in the correct order?

Forge queue tasks are processed in dependency groups—moves and NPC skills first, then creatures, areas, NPCs, and items—ensuring content generation follows the correct structural hierarchy.

Can I batch generate game content using Opus subagents?

Yes, batch generating game content with Opus subagents processes up to 3 subagents in parallel, handling pending jobs across categories like creatures, areas, NPCs, and items simultaneously.

How do I review and approve generated game content from the forge queue?

Review and approve generated game content by accessing the Forge Workbench dashboard at /forge.html, which displays the completed jobs and results recorded in data/forge-results.json.

Do I need a specific queue file format to automate forge job processing?

Automating forge job processing requires the data/forge-queue.json file containing tasks with a status field; the system filters for status pending to identify and execute active jobs.

What is the maximum number of parallel subagents used for game content data generation?

The maximum number of parallel subagents for game content data generation is 3, with the forge queue processing pending jobs in small batches of up to 3 Opus subagents simultaneously.